Hoard Exchange - Digital Press Kit
Facilitating True Ownership of virtual assets on Ethereum
Hoard is a platform for creating True Ownership of virtual content in computer games. Game developers can tokenize all aspects of their games on the Ethereum blockchain, which allows gamers to finally own the items they pay real money for. They can buy, sell, and even rent out their virtual possessions at will, inside and outside of the Hoard marketplace. Additionally the Hoard platform offers an alternative way of crowdfunding games by inviting funders to contribute in return for valuable virtual items and allowing them to participate in the economies of the games.
|Sector||Video Game, xR|
|Sale Ends||30 Days Later|
|Max Target Cap||$20MM USD|
The Three Pillars
The mission of Hoard is to address our three pillars:
To enable True Ownership of virtual content in video games via blockchain tokens: in-game currencies, items, character skills & abilities, real estate, and much more would become truly user-owned. Users will be able to make their own decisions concerning swapping, renting, selling, trading, and so on.
To serve as a fundraising platform for game developers by facilitating the creation of their own ICOs. Instead of forcing the developer to give trinkets, toys, and other diversions as rewards, they can instead give contributors actual in-game items and currency, possibly rare and unique.
To offer a possible direction to address so-called technological unemployment. Today, more and more people are selling virtual goods and services. With Hoard, all of this can be tokenized and made tradeable in a manner that is honest for all participants. Indeed, we believe that Hoard will facilitate everything from human-driven avatars - adding more realism to a game world - to “mom and pop”-style shops selling any and all forms of virtual merchandise.
- March 26, 2018 - Newswire: imapp Makes Their First Investment Into Video Game StartupIn the Media
In the News
- May 2, 2018 - The Merkle: https://themerkle.com/the-psychology-of-owning-virtual-content-on-the-blockchain/
- May 3, 2018 - Bitcoin Exchange Guide: https://bitcoinexchangeguide.com/hoard-exchange-ico-hrd-token/
Click each image to expand and download. All images can be downloaded here.
|Before Hoard: No Ownership||After Hoard: True Ownership||True Ownership|
|A Hoard Based Transaction||The Hoard Exchange||Hoard ICO: Exchange ETH for HRD|
View the Brand Guide here.
View the Hoard Introductory Video here.
Martin Amor - CEO, Founder
Lead programmer of one of the first major MMORPGs, Anarchy Online, technical producer of the Hitman series (3-5) and Mini Ninjas, and technology director at IO Interactive.
Martin is a gaming industry veteran with 18+ years of experience under his belt and roots in the C64 & Amiga demoscene. In his spare time, Martin aspires to be a farmer and promotes Ethereum as a showcase of how to utterly change the course of humanity.
Thomas Hagen Johansen - COO
Tech entrepreneur who has worked with startup companies for the last two decades and passionate programmer with footprints in the gaming industry and healthcare IT.
Worked as development director at ITE, section and online development manager at IO Interactive and independent contractor at Unity Technologies. Involved in games like HUGO, Kane & Lynch, Batman: Arkham Asylum, Just Cause and Tomb Raider.
Chief architect and programmer on SEI (a system owned by the Danish Government) which offer healthcare institutions (private and public) a solution to transfer personally sensitive data on the open internet using PKI and a decentral client.
Wendell Davis - Product Design, Co-Founder
Wendell is a tech entrepreneur with a background in game development. He has been in the blockchain space from very early on and has been involved in some of the most known projects like: Ethereum, Golem, Cosmos, OmiseGo, and Streamr.
Cyryl Matuszewski - Lead Programmer
Experienced programmer who has ported and optimized engines such as Unreal Engine 3/4, RED Engine, and MT Framework, as well as many homebrew engines.
Cyryl was critical to titles such as The Witcher 2; Definitive edition, Remember Me, and Mortal Kombat X. across most of the major platforms: PS2,. PS3, PS Vita. PS4. Xbox. Xbox 360. Xbox One, and of course PC.
Radoslaw Zagorowicz - Programmer
Radek is an experienced software engineer with more than a decade of programming experience and deep involvement in projects related to computer graphics processing.
Radek was co-founder of the Golem idea and worked as Development section manager at Imapp.
Mikkel Thykjær Jørgensen - Legal
Mikkel Thykjær Jørgensen is co-founder of HEJM Law and has many years of experience as legal advisor in transactions concerning corporate law, investments and acquisitions. Mikkel is former external university lecturer in corporate law.
Mikkel is involved in a wide range of companies and start-ups as advisor and board member with primary focus on tech companies.
Adora Goh - Communication, Community Management
Adora is an experienced marketing and communications manager who has spent the past 5 years helping early stage startups grow and engage their communities.
An idealist at heart, she is passionate about decentralized technologies as a democratising force on society.
Marta Byrne - Community, Administration
An MBA-educated and seasoned startup veteran, Marta brings more than 16 years of real-world business experience in HR, administration, and operations to help drive and shape the digital economies of the future.
A recent convert to the transformative forces of blockchain and cryptocurrencies, Marta is passionate about innovation and the power of new technologies to change and democratize the world of business.
Christopher Robison - Community Manager
Chris has driven communications and community management in both the startup world and as the head of communications for global operations at a Fortune 500, based in Seattle.
He has been involved in cryptocurrency and blockchain since 2012 and actively participates in events, speaking and educating groups on the importance, value and opportunities afforded by decentralization.
Steffen Toksvig - VP of Engineering, Spotlight @ Unity Technologies
Steffen Toksvig is VP of Engineering, Spotlight at Unity Technologies, the platform that powers as much as 40% of games coming out today.
Steffen's background is highly technical from working on tools, 3D graphics technology and game engines to holding executive positions, such as CTO at IO Interactive and different VP roles at Unity
Julian Zawistowski - CEO / Co-Founder @ Golem
Julian is an economist by trade, fascinated with blockchain technology, as well as sociology and the economics of decentralized systems. In the past, Julian served as a consultant and researcher of public policies with a background in public economics, the framing of which he finds very useful for understanding decentralized systems.
Piotr Janiuk - CTO / Co-Founder @ Golem
Piotr designed and developed first Golem POC and helped with the design of the high level architecture of the Golem platform as well as the Golem crowdfunding contract.
Prior to Golem Piotr was designer and lead developer of Black Vision, a real-time rendering engine for TV broadcasting and implemented the fastest (at the time) software jpeg2000 codec for DCP.
Interested in computer graphics, digital signal processing, cryptography, compilers, virtualization, blockchain tech, parallel computing, distributed computer, trustless computing and optimization techniques.
Jeremy Petreman - Senior Artist / Designer @ Playdead
Jermey Petreman is a veteran designer who has worked in the gaming industry for over 17 years, leading various aspects of many AAA productions.
He has been passionately involved as Game Director on Mini Ninjas (Square Enix), Associate Game Director on Gameglobe (Square Enix), Lead Level Designer on Freedom Fighters (IO Interactive), as well as art and design roles on Hitman 2, Hitman Contracts and Kane & Lynch.
Most recently, jeremy has been part of the core team at Playdead, designing the environments and story for the award winning title, INSIDE.
Janos Flösser - Senior Partner @ Promentum Equity
Janos Flösser is a veteran in the film, television and video game industry. he has more than 20 years of experience designing and producing AAA games for the global markets.
He is original founder and Managing Director of IO Interactive, Chief Creative Officer of Square Enix Europe, and latest Senior Partner at Promentum Equity Partners, a Copenhagen based technology fund investing in 21st century technology companies at the TIME sector (Technology/Internet/Media/Entertainment).
Vansa Chatikavanij - Managing Director @ OmiseGO
Vansa has led dynamic teams of engineers, economists and social scientists to deliver bottom line results in global organizations. Vansa has extensive experience in South and East Asia emerging markets including Bangladesh, Cambodia, India, the Maldives, Lao PDR, Myanmar, Pakistan and Vietnam. In her former role at the World Bank Group, she led teams to roll out international development programs worth over US $1 billion, in areas such as finance inclusion, infrastructure investments, and environmental and social development.
Currently, Vansa serves as an advisor to Loxley Public Company Ltd., and Sky Visual Imaging Venture. At OmiseGO, she is responsible for ensuring efficient project delivery, establishment and realization of the long-term business strategy, business development and partnerships.
Rasmus Højengaard - Chief Design Officier @ DICE & Brain+
Game Industry veteran with 20 years experience in Executive Management, Creative & Design Direction, Leadership and Production across AAA, mobile & Creative in general
Worked at IOP Interactive, Realtime Worlds, Crytek and DICE and involved in games like Battlefield, Mirrors Edge, Battlefront, Warface, Crysis and Hitman.
Investors & Partners
Imapp specializes in distributed computing, blockchain technologies, computer graphics and game development. In particular, the team is involved in the leading project of the Ethereum ecosystem: Golem, OmiseGO and Hoard.
They also deliver innovative solutions to policy makers by providing an array of qualitative and quantitative tools to verify effectiveness of public interventions.
OmiseGO is building a decentralized exchange, liquidity provider mechanism, clearinghouse messaging network, and asset-backed blockchain gateway. OmiseGO is not owned by any single one party. Instead, it is an open distributed network of validators which enforce behavior of all participants. It uses the mechanism of a protocol token to create a proof-of-stake blockchain to enable enforcement of market activity amongst participants.
- For All Inquires: please contact Adora Goh at firstname.lastname@example.org
- Last Update: May 1st, 2018