Hoard Exchange - Digital Press Kit

Facilitating True Ownership of virtual assets on Ethereum


Hoard is a platform for creating True Ownership of virtual content in computer games. Game developers can tokenize all aspects of their games on the Ethereum blockchain, which allows gamers to finally own the items for which they pay real money. They can buy, sell, and even rent out their virtual possessions at will, inside and outside of the Hoard marketplace. Additionally, the Hoard platform offers an alternative way of crowdfunding games by inviting funders to contribute in return for valuable virtual items and by allowing them to participate in the economies of the games.


Project Overview

Project Details
Company Hoard A/S
Product Hoard
Marketplace Hoard Exchange
Category Utility Token
Sector Video Game, xR
Sale Starts TBD
Sale Ends 30 Days Later
Max Target Cap $20M USD

Token Overview

Token Details
Name Hoard
Symbol HRD
Type ERC20
Initial Distribution TBD
Current Supply 0
Max Supply 1,000,000,000
Emission Type Fixed

The Three Pillars

The mission of Hoard is to address our three pillars:

  1. To enable True Ownership of virtual content in video games via blockchain tokens: in-game currencies, items, character skills and abilities, real estate, and much more would become truly user owned. Users will be able to make their own decisions concerning swapping, renting, selling, trading, and so on.

  2. To serve as a fundraising platform for game developers by facilitating the creation of their own ICOs. Instead of forcing the developer to give trinkets, toys, and other diversions as rewards, they can instead give contributors actual in-game items and currency, possibly rare and unique.

  3. To offer a possible direction to address so-called technological unemployment. Today, more and more people are selling virtual goods and services. With Hoard, all of this can be tokenized and made tradable in a manner that is honest for all participants. Indeed, we believe that Hoard will facilitate everything from human-driven avatars — adding more realism to a game world — to mom and pop-style shops selling any and all forms of virtual merchandise.

Press Releases

In the News

High Resolution Images

Click each image to expand and download. All images can be downloaded here.




Before Hoard: No Ownership After Hoard: True Ownership True Ownership
A Hoard Based Transaction The Hoard Exchange Hoard ICO: Exchange ETH for HRD

Brand Guide

View the Brand Guide here.


View the Hoard Introductory Video here.

Team Members

Sławomir Bubel — CEO

Experienced manager, leader and team builder with roles since 1995 ranging from lead artist to project manager to director of development at QLOC with more than 100 developers and artists under his management.

Sławomir specialized in Asian and US markets as a production process optimization expert with renowned time wrapping abilities.

Thomas Hagen Johansen — COO

Tech entrepreneur who has worked with startup companies for the past two decades and passionate programmer with footprints in the gaming and in Healthcare IT.

He has worked as development director at ITE, section and online development manager at IO Interactive and independent contractor at Unity Technologies. Involved in games like HUGO, Kane & Lynch, Batman: Arkham Asylum, Just Cause and Tomb Raider.

Chief architect and programmer on SEI (a system owned by the Danish Government) which offers private and public healthcare institutions a solution to transfer personally sensitive data on the open Internet using PKI and a decentral client.

Martin Amor — Special Advisor, Co-Founder

Lead programmer of one of the first major MMORPGs, Anarchy Online, technical producer of the Hitman series (3 through 5) and Mini Ninjas and technology director at IO Interactive.

Martin is a gaming industry veteran with 18+ years of experience under his belt and roots in the C64 & Amiga demoscene. In his spare time, Martin aspires to be a farmer and promotes Ethereum as a showcase of how to fundamentally change the course of humanity.

Wendell Davis — Product Design, Co-Founder

Wendell is a tech entrepreneur with a background in game development. He has been in the blockchain space from very early on and has been involved in some of the most well known projects like: Ethereum, Golem, Cosmos, OmiseGo, and Streamr.

Cyryl Matuszewski — Lead Programmer

Experienced programmer who has ported and optimized engines such as Unreal Engine 3/4, RED Engine and MT Framework, as well as many homebrew engines.

Cyryl was critical to the success of such titles as The Witcher 2, DMC: Definitive edition, Remember Me and Mortal Kombat X across most of the major game platforms: PS2,. PS3, PS Vita. PS4, Xbox. Xbox 360, Xbox One, and of course PC.

Radosław Zagórowicz — Programmer

Radek is an experienced software engineer with more than a decade of programming experience and deep involvement in projects related to computer graphics processing.

Radek was co-founder of the Golem idea and worked as Development section manager at imapp.

Marek Siemieniuk — Programmer

Senior programmer with more than 10 years of experience porting games to PC, Sony, Microsoft and Nintendo platforms. Marek's prior experience includes working on CD Project Red and QLOC. He was also involved in porting titles such as The Witcher 2, Ultra Street Fighter IV, Resident Evil 6, Dragons Dogma: Dark Arisen.

Daria Kurpiewska — Programmer

Daria is a programmer with expertise in developing and optimizing rendering engines. She applied these skills to previous roles at imapp and QLOC, At QLOC she was involved in porting titles such as Injustice 2 and Get Even. Daria has also previously worked on facial motion capture software for Platige Image. She gained blockchain technology experience at OmiseGO where she was tasked with prototyping a payments platform.

She’s excited to work on Hoard because she believes that it is a great real-life use case of blockchain technology.

Rafał Wydra — Programmer

Rafał has been working in video game development for more than 15 years specializing in optimizing games and rewriting rendering engines. He has worked on many games including Injustice 2, Gears of War and Mortal Kombat X and has a strong technical background in PC, PlayStation and Xbox game engines.

The most exciting thing to Rafał about Hoard is the possibility that many people will be using Hoard to create games.

Michał Majchrzak — Programmer

Michał is an experienced backend developer and a self-proclaimed big data wrangler. He’s excited to introduce blockchain technology into video games as he believes it is one of the best ways to manage the huge amount of data that games generate.

When not geeking out on functional programming and secretly building games from ASCII characters, he is probably drinking a glass of yerba mate whilst mountain biking to his next scuba diving adventure.

Kuba Lesisz— Programmer, Co-Founder

Kuba is a system architect and full Microsoft stack developer. He gain his experience in software development and honed an awareness of macroeconomics working in the financial industry sector.

Bartłomiej Ochnio — Game Designer

Bartek is an experienced programmer and game designer who previously worked as lead programmer for game development company, Juggler Games. He believes that integrating blockchain technology into video games presents a whole new world of opportunities and challenges and is excited to work with our partners on designing such games.

He is inspired by all aspects of real life and human interactions and draws observations from this to inform his design of game economies and mechanics. He believes that execution, persistence and the ability to take criticism is key to being a successful game designer.

Mikkel Thykjær Jørgensen is co-founder of HEJM Law and has many years of experience as legal advisor in transactions concerning corporate law, investments and acquisitions. Mikkel is a former external university lecturer in corporate law.

Mikkel is involved in a wide range of companies and startups as advisor and board member with primary focus on tech companies.

Adora Goh — Communication, Community Management

Adora is an experienced marketing and communications manager who has spent the past five years helping early stage startups grow and engage their communities.

An idealist at heart, she is passionate about decentralized technologies as a democratizing force on society.

Marta Byrne — Administration

An MBA educated and seasoned startup veteran, Marta brings more than 16 years of real-world business experience in HR, administration and operations to help drive and shape the digital economies of the future.

A recent convert to the transformative forces of blockchain and cryptocurrencies, Marta is passionate about innovation and the power of new technologies to change and democratize the world of business.

Christopher Robison — Community Manager

Chris has driven communications and community management in both the startup world and as the head of communications for global operations at a Fortune 500 based in Seattle.

He has been involved in cryptocurrency and blockchain since 2012 and actively participates in events, speaking engagements and educating groups on the importance, value and opportunities afforded by decentralization.


Steffen Toksvig — VP of Engineering, Spotlight at Unity Technologies

Steffen is VP of Engineering, Spotlight at Unity Technologies, the platform that powers as much as 40% of games released today.

Steffen's background is highly technical from experience working on tools, 3D graphics technology and game engines to holding executive positions including CTO at IO Interactive and various VP roles at Unity

Julian Zawistowski — CEO / Co-founder at Golem

Julian is an economist by trade and is fascinated with blockchain technology as well as sociology and the economics of decentralized systems. Previously, Julian served as a consultant and researcher of public policies with a background in public economics. He finds the framework of public economics very useful for understanding decentralized systems.

Piotr Janiuk — CTO / Co-founder at Golem

Piotr designed and developed the first Golem POC and helped with the design of the high level architecture of the Golem platform as well as the Golem crowdfunding contract.

Prior to Golem Piotr was a designer and lead developer of Black Vision, a real-time rendering engine for TV broadcasting. He also implemented the fastest (at the time) software jpeg2000 codec for DCP.

He is interested in computer graphics, digital signal processing, cryptography, compilers, virtualization, blockchain technology, parallel computing, trustless computing and optimization techniques.

Jeremy Petreman — Senior Artist / Designer at Playdead

Jermey is a veteran designer who has worked in the gaming industry for over 17 years, leading various aspects of many AAA productions.

He has been passionately involved as Game Director on Mini Ninjas (Square Enix), Associate Game Director on Gameglobe (Square Enix), Lead Level Designer on Freedom Fighters (IO Interactive), as well as art and design roles on Hitman 2, Hitman Contracts and Kane & Lynch.

Most recently, Jeremy has been part of the core team at Playdead, designing the environments and story for the award winning title, INSIDE.

Janos Flösser — Senior Partner at Promentum Equity

Janos is a veteran in the film, television and video game industry. he has more than 20 years of experience designing and producing AAA games for the global markets.

He is the original founder and managing director of IO Interactive, Chief Creative Officer of Square Enix Europe and most recently Senior Partner at Promentum Equity Partners, a Copenhagen-based technology fund investing in 21st century technology companies in the TIME sector (Technology/Internet/Media/Entertainment).

Vansa Chatikavanij — Managing Director at OmiseGO

Vansa has led dynamic teams of engineers, economists and social scientists to deliver bottom line results in global organizations. Vansa has extensive experience in South and East Asia emerging markets including Bangladesh, Cambodia, India, the Maldives, Lao PDR, Myanmar, Pakistan and Vietnam. In her former role at the World Bank Group, she led teams to roll out international development programs worth over US $1 billion, in areas such as finance inclusion, infrastructure investments, and environmental and social development.

Currently, Vansa serves as an advisor to Loxley Public Company Ltd., and Sky Visual Imaging Venture. At OmiseGO, she is responsible for ensuring efficient project delivery, establishment and realization of the long-term business strategy, business development and partnerships.

Rasmus Højengaard — Chief Design Officier at DICE & Brain+

Rasmus is a game industry veteran with 20 years of experience in executive management, creative and design direction, leadership and production across AAA, mobile and creative.

He has worked at IO Interactive, Realtime Worlds, Crytek and DICE and was involved in games including Battlefield, Mirror's Edge, Battlefront, Warface, Crysis and Hitman.

Investors and Partners


Imapp specializes in distributed computing, blockchain technologies, computer graphics and game development. In particular, the team is involved in the leading project of the Ethereum ecosystem: Golem, OmiseGO and Hoard.

They also deliver innovative solutions to policy makers by providing an array of qualitative and quantitative tools to verify effectiveness of public interventions.


OmiseGO is building a decentralized exchange, liquidity provider mechanism, clearinghouse messaging network, and asset-backed blockchain gateway. OmiseGO is not owned by any single one party. Instead, it is an open distributed network of validators which enforce behavior of all participants. It uses the mechanism of a protocol token to create a proof-of-stake blockchain to enable enforcement of market activity amongst participants.

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